Blue Devil Games Wiki

 

Contents

Page history last edited by jdj@... 1 yr ago

Contents

 

1.0 Introduction

 

1.1 Role-Playing Games

1.1.1 General Play

1.1.2 Game Moderator

1.1.3 Players

1.1.4 Tools of Play

 

1.2 Using the Text

1.2.1 Organization

1.2.2 Layout

1.2.3 Language and Usage

 

1.3 The Bullseye System

1.3.1 System Overview

1.3.2 Design Goals

1.3.3 Strengths and Weaknesses

 

2.0 Conflict

 

2.1 Checks

2.1.1 Process

2.1.2 When To Roll

2.1.3 Yield

2.1.4 Yield Table

2.1.5 Opposition

 

2.2 Modifiers

2.2.1 Modifiers Overview

2.2.2 Modifier Table

2.2.3 Quality Modifiers

2.2.4 Situational Modifiers

2.2.5 Impairment Modifiers

2.2.6 As Comparative Measurements

 

2.3 Targets

2.3.1 Target Table

 

2.4 Spread

2.4.1 Spread Table

2.4.2 As Base Depletion

2.4.3 Depletion Modifier Table

 

2.5 Quick 10

 

2.6 Summary

 

3.0 Player Characters

 

3.1 Qualities

3.1.1 Forms

3.1.2 Magnitude

3.1.3 Magnitude Table

3.1.4 Accents

3.1.5 Color

 

3.2 Depletable Qualities

3.2.1 Generally

3.2.2 Relevant Checks

3.2.3 Spread

3.2.4 Depletion Modifiers

3.2.5 Depletion

3.2.6 Impairment

3.2.7 Restoration

3.2.8 Individual Pools vs. Group Pools

3.2.9 Multiple Depletable Qualities

3.2.10 Sample Depletable Qualities

3.2.10.1 Health

3.2.10.2 Sanity

3.2.10.3 Faith

3.2.10.4 Time

 

3.3 Creation

3.3.1 Concept

3.3.2 Qualities

3.3.3 Accents

3.3.4 Depeletable Qualities

3.3.5 Packages

3.3.6 During Initial Play

 

3.4 Modification

 

3.5 Summary

 

4.0 Character Actions

 

4.1 Timing

 

4.2 Order

 

4.3 Movement

 

4.4 Exotic Actions

 

5.0 Complex Conflicts

 

5.1 Generally

 

5.2 Sample Complex Conflicts

5.2.1 Combat

5.2.2 Persuasion

 

6.0 Injury

 

6.1 Hazards

 

6.2 Damage

 

6.3 Conditions

 

6.4 Impairment

 

7.0 Game Moderation

 

7.1 Calling for Checks

 

7.2 Clarifying Tasks

 

7.3 Setting Targets

 

7.4 Negotiating Modifiers

 

7.5 Modifers vs. Targets

 

7.6 Interpreting Results

 

7.7 Yielding Narration

 

7.8 Character Advancement

 

7.9 Breaking Rules

 

7.10 Managing Players

 

8.0 Campaign Management

 

8.1 Settings

 

8.2 Adventures

 

8.3 Encounters

 

8.4 Opponents

8.4.1 Function

8.4.2 Partial Creation

 

8.5 Scaling

 

8.6 Selection Depletable Qualities

 

8.7 Building Character Packages

 

8.8 Building Rules Sub-Systems

8.8.1 Magic

8.8.2 Superpowers

 

9.0 Variants

 

9.1 Alternate Dice

 

9.2 Bullseyes

 

9.3 Narration Rights Resources

 

9.4 Scaling Depletion Modifiers

 

9.5 Free-Form Character Creation

 

9.6 Collaborative Character Creation

 

Appendix A: Glossary of Game Terms and Abbreviations

Appendix B: The Master Table

Appendix C: Character Sheet

Appendix D: Limited License for Derivative Works

 

Index

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